- If you lead with your right foot then you will shoot for your opponents legt leg and visa versa
- Once you clear his hands and you have an open shot then lower your stance and take a deep penetration step with your lead foot
- When you take that step your foot will be on the outside of your opponents leg- and just like the double leg you should be on your knee momentarily till you get a hold of his leg
- From there you grasp your hands together around your opponents knee
- Then as you lift his leg in the air and you come to a standing position put the side of your head into his ribs
- To finish you can do a few things. One thing is a sit back. To do this slide your grip from your opponents knee to hip upper thigh. Then sit down on your right hip while also driving your head into his stomach/chest backward. Or you can trip him forward. So once you have your opponents leg in the air use your right foot if thats your lead and trip him above his right knee. Also drive him forward at the same time
Showing posts with label penalty. Show all posts
Showing posts with label penalty. Show all posts
Saturday, September 19, 2009
High Single Leg
High Single Leg
Labels:
collegiate,
defense,
fighting,
freestyle,
greco-roman,
high single leg,
highschool,
penalty,
pin,
points,
ref,
rules,
sports,
steps,
takedown,
wrestling
Wednesday, September 16, 2009
Collegiate Wrestling Rules
Basic Rules
Scoring Points
Other Terms
- You have 3 two minute periods
- The first period starts in neutral position
- The second period the ref flips a coin and who ever wins gets to choose to go neutral, top, or bottom for the next period. Or you can defer and your opponent gets to choose
- The third round the wrestler who hasn't chosen yet gets to choose neutral, top, or bottom
- You can lock around someones waist with your arms only when there in a standing position. When your on the ground if your going to lock around somones waist you have to lock around one of his arms
- Just like the waist if you want to lock around someones neck you have to lock around one of there arms also
- No slamming
- Before and after the match you shake your opponents hand and after the match you go and shake your opponents coaches hands
Scoring Points
- Takedown = 2 points
- Escape = 1 point
- Reversal = 2 points
- Near Fall for 2 continuous seconds = 2 points
- Near Fall for 3 continuous seconds = 3 points
- Penalty 1st violation = 1 point to other wrestler
- Penalty 2nd violation = 1 point to the other wrestler
- Penalty 3rd violation = 2 points to other wrestler
- Penalty 4th violation = disqualification
Other Terms
- Pin = holding opponents shoulder blades to mat for 2 continuous seconds
- Tech Fall = having 15 points more that your opponent which means you automatically win
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